A collection of my published Game Mode Scripting projects for Halo 5.
Context:
Each column = 1 Forge Object with Scripts' Condition/Action pairs stacked below them.
Red = Condition
Blue = Action
Lines connect Actions with Conditions they trigger.
Further Context:
www.forgehub.com/wiki/scripting/
Scripted gameplay elements designed for a 2v2 game mode.
A 'Key' object spawns on the level and can be acquired by coming into contact with it. While in possession of the key, proximity doors will open for you. The key is spent and respawns after 3 uses.
Scripted Game Mode for Halo 5 that was used in their Live Matchmaking Service.
A 'hill' (semi transparent holographic cylinder representing a capture zone) travels a circuit while players fight for control similar to KotH/Strongholds.
Current and final iteration of the Halo 5 Scripting code block format. This is what the 'template'/palette whiteboard that is shared to copy/paste from looks like.
Whiteboard link:
https://miro.com/app/board/o9J_kwsqPdM=/?invite_link_id=33297554510